Lead VFX Artist
Tempo
- USA
- $115,000 per year
- Permanent
- Full-time
- 5+ years professional experience with at least 1 shipped AAA title or equivalent work in a related field (worked on the project from inception through completion)
- VFX Creation in Unity using Shuriken
- Establish and manage the VFX Pipeline
- Manage and Mentor our VFX Artists
- Manage Outsourcing for VFX (Communication, Tasking, Review, Feedback, and Tracking)
- Ability to communicate effectively with both technical and non-technical parties
- Attention to detail, meticulous and organized working habits
- Ability to multi-task and to adapt easily to change
- Excellent troubleshooting skills to address technically challenging tasks
- Establish best practices and execution on VFX creation and optimizations
- Expert knowledge of job related tools and software (Houdini, Photoshop, After Effects, Maya, etc.)
- High level 2D skills for concept and sprite creation
- Mobile game development experience
- Expert Unity game engine experience
- Passion for games and knowledge of the games industry
- Work with the Director of Art Management and Art Director to set the art style and visual standards for VFX
- Work closely with production to establish timelines and milestones and ensure timely delivery
- Create pre-visualization concepts by any means necessary to establish the visual effects direction
- Research and analyze current and emerging visual effect trends and technology and collect reference materials that support the visual quality and style for the VFX team
- Create clear and accurate technical writing and documentation regarding VFX production and use by other artists
- Work closely with the graphic engineers to develop new, or improve upon old, technologies to improve visual effect quality
- Collaborate with the design and gameplay teams to create visual effects that support gameplay systems
- Handle all aspects of the VFX pipeline, which includes creating content from concept to final, polished result