World Designer
ZeniMax Media
- Lyon
- CDI
- Temps-plein
- Build and maintain a creative toolbox that guides designers in creating content outside of the main campaign, from side quests to narrative vignettes, that makes the game’s environments feel alive while supporting the game’s themes and systems.
- Ensure a proper distribution of this content depending on the various environments’ needs and particularities.
- Rationalize the type and amount of content that can be created by the team while balancing bespoke interactions with recurring ones to foster player curiosity.
- Work closely with the Art and Narrative department to ensure a good spread of assets that reinforce narrative consistency and depth across the game.
- Coordinate with the System Design team to make sure that the simulation-driven overarching systems are expressed to the player in interesting, organic ways.
- Ad Hoc testing of the game missions and environments to provide informed feedback to the teams and help them make the world feel unique, immersive and reactive.
- Outstanding experience and track record in World Design
- Strong affinity for systemic, story rich playgrounds
- Interest and understanding of the Immersive Simulation philosophy
- Great interpersonal skills with various profiles and disciplines
- Solid understanding of player psychology
- Relevant experience in creating/owning clear, expansive, and practical living documentation
- Experience using game-specific editing packages/editors
- Knows how to foster, and then curate great ideas from the entire team and turn them into solid designs
- Good presenter that can generate excitement and support for the agreed upon design choices and decisions
- Experience with receiving and acting upon feedback from the dev team, the User Research specialists, and player playtests
- Quality oriented
- Passionate gamer with a solid video game culture
- Good understanding of the industry, foundational games, and current the competitive landscape
- Analytical thinking: Capacity to quickly understand game design rules, mechanics, balancing concepts and techniques.
- Creativity: think outside the box, being able to see things in a different perspective
- Good knowledge of MS Office (Word, Excel, Power Point)
- Excellent level in written/spoken English
- Team Player