Character Artist II - Wardrobe - skate
Electronic Arts
- California
- Permanent
- Full-time
- Create high quality stylized character assets for our character customization system.
- Implement character assets into our character customization system.
- Explore how to optimize and evolve existing workflows and pipelines.
- Develop new, or enhance, existing character customization features and workflows for our live service.
- Create production guides, and reference assets to communicate with internal artists and external outsourcers.
- Participate in group asset reviews - both internal and external - and give peer feedback on all aspects of the character creation process.
- Communicate about the processes involved with the creation of character assets through meetings, presentations, and documentation.
- Attend all planning and team meetings; Build user stories and produce time estimates for project planning.
- Stay current with the state-of-the-industry in character modeling and surfacing.
- 5+ Years Experience on video game asset production teams
- Experience shipping character content position on 1-2 shipped console/PC titles.
- Strong understanding of human anatomy and movement.
- High level of skill in 3D sculpture, materials/surfacing, topology and authoring blendshapes.
- Proficiency in the use of ZBrush to create sculpted stylized character assets.
- Proficiency in the use of Maya to create topology and UV's for character assets.
- Understanding of how the components of a character customization system function with one another.
- A degree in Fine Art, Digital Art, Animation, Visual Design, or related diploma or certificate.
Creativepool