Senior Technical Animator, Developer Relations
Mediatonic
- Montreal, QC
- Permanent
- Full-time
- Diagnose issues and guide best practices in linear and runtime animation for Unreal Engine licensees in person, via video, or over email
- Work with the engine team, customers, and technical partners in the ongoing improvement of Unreal Engine's animation tools and features
- Drive the creation and development of knowledge sharing resources such as samples, live presentations, whitepapers, tutorials, and knowledge base articles
- Build a variety of animation asset types and help others to do so
- Understand typical performance bottlenecks in animation and assist licensees in resolving them
- Provide mentorship and coaching to team members
- User-focused, passionate, self-sufficient, solutions-focused, and innovative. These traits equal success at Epic and influence everything we do
- Experience working with a wide range of Unreal Engine animation assets such as animation blueprints, control rigs, IK retargeting, level sequences, ML deformer, deformer graph, etc.
- Experience building DCC and pipeline tools
- Strong written/verbal communication skills including the ability to train others, or give technical presentations to audiences with varying technical backgrounds
- Self-motivated individual who will take ownership of the technical relationship with developers and work proactively to reduce friction and improve processes
- Professional experience with Unreal Engine 5, particularly the animation pipeline
- Knowledge of Maya, MotionBuilder, Blender and/or other DCC applications
- Experience rigging characters either in Unreal Engine and DCC tools
- Experience with Motion Matching
- Prior developer relations experience is a bonus