Tools Programmer, Worldbuilding
Mediatonic
- Montreal, QC
- Permanent
- Full-time
- Work with artists, level designers, content creators to come up with solutions and ideas to push the open world capabilities in Unreal Engine
- Implement new workflows and tools to accelerate content creation for any team size
- Improve and optimize existing tools, working across teams with subject matter experts, to make them state of the art
- Analyze and fix common problems in a game engine such as performance issues and memory usage
- Work collaboratively across many of Epics' internal teams and projects
- Work with Unreal Engine's licensees to enable them to overcome their challenges
- Excellent C++ skills with experience developing in a large codebase
- Tools and/or engine experience working on a AAA game production
- Experience writing tools that improve the customer user experience, iteration, and development time in game development or other fields
- Deep understanding of the authoring pipeline for game production with experience developing on game consoles is a plus
- Well versed in software engineering and design principles
- Someone who is passionate, solutions-focused, positive and innovative. These traits equal success at Epic and influence everything we do
- Demonstrated ability to communicate fluently in English (written and verbal)