Cinematic Designer (F/M/NB)
Ubisoft
- Bordeaux, Gironde
- CDD
- Temps-plein
- Create narrative moments, including in-game dialogue scenes by working on the rhythm, the cameras and the characters animation
- Establish the list of assets that other departments need for each scripted/cinematic event.
- Organize and coordinate the resolution of technical problems on the assigned topics
- Initiate and participate in knowledge sharing, problem solving, and technology watch
- Document the pipeline and animation systems for internal knowledge sharing
- Previous experience in the video game industry
- Good filming and directing sense
- Good knowledge of engine constraints and programming basics
- The understanding of scripting languages is a plus
- Experience with character and camera animation on 3D software is a plus
- Experience in video editing and editing is an asset for this position
- You are curious and appreciate technical subjects
- Phone interview with one of our recruiters
- Technical interview with our Lead Cinematic Designer
- Project Interview with our Associate Producer and a recruiter.