Senior Animation Developer

Agence Française pour le Jeu Vidéo

  • Cergy, Val-d'Oise
  • CDI
  • Temps-plein
  • Il y a 1 mois
0 candidat • CDI Cergy (95)Description du posteFor on-going and unannounced projects, we are looking for a Senior Animation Developer motivated by versatile and various large-scale gameplay projects on PC, Xbox Series and PlayStation 5 to work out enhanced animation systems at the highest possible immersive quality.By joining teams of passionate people, the first mission will be to develop a cutting-edge architecture for a real-time control rig of an ambitious Unreal Engine 5 project fitting the upcoming quality standard expected at release time in the coming years.Responsibilities :
  • Analyze needs of game designers and animation director in order to implement various animation states, graphs and transitions related to intended gameplay mechanisms, as well as their physical reactions issued from environment (characters, terrain, objects, shocks, etc.) ;
  • Get involved in the technical architecture defined by the technical director and the lead developer ;
  • Iterate with stakeholders on the animation systems from the prototype to the polished state ;
  • Implement the required tool and features related to animation processing, in order to expose relevant parameters to game designers and animators ;
  • Collaborate with other team members and other development, art or production teams, whatever local or remote ;
  • Provide with his in-depth expertise in animation programming and share it with the whole teams ;
  • Define, for the most complex problems, the most suitable solutions to apply ;
  • Make propositions to improve existing functionalities, for the sake of the final quality of the game ;
  • Deliver a clean, clearly commented and structured code, in respect of the suitable conditions of performance and reliability ;
Integrate in game when necessary any delivered asset (animations, characters, environments, props, cut-scenes, UIs, sounds, special effects, etc.) ;
  • Investigate and solve bugs identified in the source code (even written by other developers) ;
  • Profile performance or memory troubles and solve them by bringing appropriate optimizations ;
  • Make sure the provided work result fit the expected quality ;
  • Report the work in progress and deliver the achieved result on time, along with any information needed to use it properly ;
  • When necessary, write a technical document explaining the developed or studied system.
Position :
Permanent contract located at Cergy, France. Partial work from home possible.Profil recherchéMust have qualifications :
  • Minimum of 3 years in runtime animation development for gameplay or equivalent, with a significant part in video game industry or any other domain related to real time application ;
  • Clear understanding of the programming languages, especially C++ and OOP logic ;
  • Familiar with modern game engine architectures ;
  • Familiar with Unreal Engine and the animation features within ;
  • Good understanding of the code impact on performance and memory utilization ;
  • Autonomous, efficient and proactive attitude ;
  • Strong interpersonal and communication skills, French and English both written and spoken.
Nice to have qualifications :
  • Familiar with Unreal Engine 5 and Control Rig ;
  • Comfortable in optimization field ;
  • Credited in one released game at least.
Informations supplémentairesWhat we offer :
  • Open and collaborative employee culture ;
  • Team buildings and company activities ;
  • Healthcare plan ;
  • Work from home possible ;
  • Oversee work opportunities ;
  • Located in a green campus near RER ;
  • Meal allowance ;
  • Videogames and board-games library ;
  • Complimentary drinks ;
  • And more...
A fournirResume, motivation letter, references, web site (if relevant)A l'attention de : Talent Acquisition Specialist

Agence Française pour le Jeu Vidéo