Character Artist - EA Sports
Electronic Arts
- Vancouver, BC
- $89,300-123,000 per year
- Permanent
- Full-time
- Experienced with 3+ year of industry character creation production especially with regards to clothing and accessories
- Understanding anatomy, movement and cloth deformation is essential.
- Experience in high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly surface/detail baking.
- Experience in Maya, Z-Brush and Marvelous Designer are necessary.
- Knowledgeable in PBR texture / material workflows.
- Experience in authoring photo-realistic textures in Substance Painter and Photoshop. Experience in Substance Designer is a plus.
- Ability to interpret concept art and limited photo reference and translate it into a successful 3D representation.
- Experience in working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
- Experience in creating game resolution topology geared for deformation and rigging.
- Must understand how clothing is created and how to achieve a proper fit.
- Efficient in use of UV layout and ability to edit for highest visual payoff.
- Photo-real character modeling and texturing - hair, clothing and likeness. Showing UV layout and all maps.
- Full game ready outfits that demonstrate your workflow.
- Concept to model experience is a plus.
- British Columbia (depending on location e.g. Vancouver vs. Victoria):