Build Engineer
Lockwood Publishing
- United Kingdom
- £50,000 per year
- Permanent
- Full-time
- Design, develop and operate client and game content build systems to support games delivery, deployment, and development
- Work closely with Client Developers, Artists, Content and Publishing teams to ensure a full functioning and highly available set of build pipelines
- Ensure the operational excellence, high availability, and resilience of the implemented build systems by adopting best-practice, scalability, and reliability designs for on premise or cloud hosting
- Troubleshoot issues with build agents and build jobs
- Documentation of the developed build systems and practices
- Professional experience in designing, implementing and operating build systems for mobile games (preferably Unity3D Engine games) in multiple platforms (OSX, IOS, Android, PC)
- Skilled professional experience designing build pipelines using build frameworks (Jenkins Pipelines, GitHub Actions, TeamCity etc.)
- Good Experience administrating Jenkins
- Good programming skills for jobs automation and scripting (e.g., Unity3D C#, Python, Bash)
- Experience administrating operating systems related with Build Systems (Linux, Windows, MacOS) environment
- Experienced in both troubleshooting and identifying optimisation opportunities for build system hosts
- Knowledge of version control systems (preferably Perforce, SVN and Git)
- Effective communication skills and enjoys sharing knowledge and collaborating with others
- Experience working with Public Clouds (e.g.: AWS, GCP, Azure)
- Experience developing and supporting build systems in containerized solutions
- Experience with Terraform, Consul,