Lead Game Systems Designer
Microsoft
- Redmond, WA
- $112,000 per year
- Training
- Full-time
- Collaborate with 343's Studio Design Director and other key stakeholders to define, prototype, validate, iterate, and evolve future Halo game systems throughout the development lifecycle.
- Lead the creative expansion and refinement of Halo's metagame, progression, economy, customization, rewards, and engagement systems with an eye towards delivering deep and immersive experiences.
- Build and maintain collaborative relationships with all development disciplines to ensure a best-in-industry production process that avoids silos and reinforces a unified product vision.
- Set clear design goals and deliverables, focusing the systems design team on achieving a high-quality, cohesive experience for all players, on all platforms.
- Create clear design documentation and review design team documentation for creative alignment, consistency, and completeness.
- Be a partner with cross-disciplinary performance, user research, community, support, insights, and marketing teams to deliver high quality game systems that drive player excitement and engagement for the long run.
- Be a consistent source of clarity, positive energy and an exemplar of Microsoft and Xbox values.
- Associate's Degree in Art, Game Design, or related field AND 6+ years relevant internship/work experience (e.g., game development and design, game engines, systems design, content production, production pipelines)
- OR Bachelor's Degree in Computer Science, Art, Game Design, or related field AND 6+ years related work experience (e.g., game development and design, systems design, content production)
- OR Master's Degree in Computer Science, Art, Game Design, or related field AND 4+ years related work experience (e.g., game development and design, systems design, content production)
- OR equivalent experience.
- 2+ years people management experience
- Associate's Degree in Art, Game Design, or related field AND 12+ years relevant internship/work experience (e.g., game development and design, systems design, content production)
- OR Bachelor's Degree in Computer Science, Art, Game Design, or related field AND 12+ years related work experience (e.g., game development and design, systems design, content production)
- OR Master's Degree in Computer Science, Art, Game Design, or related field AND 8+ years related work experience (e.g., game development and design, systems design, content production)
- OR equivalent experience.
- Have shipped at least 1 title released to consumers/shipped game.
- 3+ years people management experience.
- Experience working with Unreal Engine tools.
- Comprehensive understanding of game systems - especially in FPS and action genres - game systems, social player psychology, combined with demonstrated ability to identify, analyze, and rectify game design and systemic issues.