Technical Animator [New Game IP]
Ubisoft
- Stockholm
- Permanent
- Heltid
- Work with Snowdrop's animation pipeline and animation systems to support a fun and compelling gameplay experience.
- Define and create the best rigs (biped and quadruped), skinning, control interfaces, tools, and workflows to support animation- and art direction.
- Implement dynamics, cloth, and hair animation.
- Create state machines in the game engine.
- Create and foster a prospering culture within the team and the studio.
- Ensure a productive internal workflow and maintain relationships with external partners.
- Collaborate with Gameplay Animators, Leads, Directors, and cross-functional team as the go to person for all tech animation questions and needs.
- Understand what animation needs that might be required throughout the full game development cycle.
- Love gameplay animation and can contribute to meetings and discussions on the topic with any game dev craft.
- Understand the engine workflow and developing tools with digital content creation (DCC) software.
- Experience with production process and animation principles.
- Have an artistic and technical eye for anatomy and body mechanics.
- Working knowledge of rigging, animation systems, IK and state machines.
- Worked with controllers and/or scripting and/or animation DCC.