Senior Hard Surface Modeler - Expression of Interest
The Walt Disney Company
- Vancouver, BC
- Permanent
- Full-time
- Creates three-dimensional hard surface models like mechanical objects, environments, and props for the Animator, Painter, and Technical Director. Employs specific software tools to build the geometric structure of the object and ensures that the model will satisfy the requirements of the production.
- In building an object, the modeler must incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation
- Works with production team (Modelers, Technical Directors, Painters and Animators) to determine the “look” for an object
- Builds the geometry of computer graphic models, with an understanding of how the geometry will be used in the production process
- Performs other tasks related to the creation of computer-generated animation
- At least five years of relevant VFX/professional experience and at least a college level diploma or higher in Computer Graphics, Fine Arts, Architectural, or Industrial Design or at least seven years of relevant VFX/professional experience in lieu of education.
- A strong sense of surface development, proportion, and mechanical functionality. Traditional model building a plus.
- At least 5 years’ polygon/sub modeling experience
- Knowledge of Linux is a necessity to navigate through ILM’s production pipeline
- Proven experience creating inorganic objects in a feature film or production environment
- Requires familiarity with film and video post-production techniques and with computer graphic techniques
- Knowledge of 3D programs such as Maya, Modo, Mudbox, or Zbrush.
- Texture painting and UV layout experience desirable
- Sketching, drawing, painting and design skills desirable
- Experimentation with animation or advanced rendering a plus