Technical Artist

Electronic Arts

  • Vancouver, BC
  • $79,900-111,900 per year
  • Permanent
  • Full-time
  • 1 month ago
Technical ArtistAt Ripple Effect we are building the AAA studio of tomorrow. Our studio is dedicated to crafting community-first experiences powered by cutting-edge technology and genre-defining innovation. We welcome artists of all levels and backgrounds to join us either in-studio or fully remote as we build the next great Battlefield experience.Our Values: We believe in an honest and transparent environment, wheredevelopers grow in our crafts. We value bold risk-taking followed by excellencethrough iteration. We seek developers with diverse experiences who will enrich ourstudio creativity.As a Technical Artist generalist, you will be essential to supporting our contentcreators as they are creating world class content.This role will report to our Studio Technical Art Director, based in our studio in LosAngeles. We are considering on-site and hybrid working options, and welcome full-time remote candidates who are within the United States or Canada to apply.Responsibilities:
  • Analyze and monitor game performance and memory usage and generate
reports
  • Assist with debugging content, lighting and shader issues
  • Diagnose problems related to level creation and support the world team
  • Work with artists to identify and solve technical problems with existing
tools
  • Support with content creation when needed
Skills We Look For:
  • A knack for trying things out, figuring out how things work, picking up new
tech, and how to dig into any available resource to find your way to solvea problem
  • A general understanding of various 3d modelling and texturing DCC to
Game Engine workflows
  • Familiar with existing game engine workflows
  • A sense for how to analyze and structure data in software like Excel etc.
  • Passion for knowledge sharing
BenefitsWe are proud of the great perks we offer like comprehensive health and benefitpackages, tuition reimbursement, 401k with company match and, of course, freevideo games. And since we realize it takes world-class people to make world-classgames, we offer competitive compensation packages and a culture that thrives oncreativity and individuality.Next StepsAs part of the application process, we might ask you to perform a practical worktest. Apply online with a combined resume and portfolio.Ceci ne s'applique pas au Québec.BC COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.HOURLY PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $79,900 - $111,900 CAN AnnuallyBase salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts